A tiny cruise*
Arcade drifting on an endless road.
A Tiny Cruise started with one question: can I make a tiny car feel fun to drift? Once the driving clicked, I built a score-chasing arcade game around it with procedural roads, boost, checkpoints, music, sound effects, and a retro 80s visual pass.
I wanted the game to reward speed without shutting out slower players. Checkpoints give points at any pace, then pay out more when players chain routes, hit clean drifts, and use boost well. I used the project to practice vehicle feel, procedural generation, shader work, and small-loop game design.




