Resume
Samuel Spithorst
UX/UI Specialist & Software Developer
UX/UI specialist and software developer who combines HCI research, interaction design, Unity development, and AI-assisted prototyping to turn complex product ideas into clear, usable digital experiences.
- sfspithorst@gmail.com
- spithorst.net
- linkedin.com/in/samuelspithorst
- The Netherlands
Skills
- UX Research Study plans, interviews, usability tests, synthesis, and design decisions.
- UI Design & Handoff Figma flows, high-fidelity screens, prototypes, user-facing AI behavior, and developer handoff.
- Website Design & Build Full responsive websites, from structure and interface design to launch, maintenance, and iteration.
- Game Development Professional Unity/C# game work, playable systems, UI, and game feel.
- XR Development Professional Unity XR work with HoloLens, spatial input, testing, and device constraints.
- AI-Assisted Workflow Experience with LLM workflows: prompt engineering, context engineering, MCP servers, tool calling, coding agents, structured outputs, and human-in-the-loop review.
Education
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Utrecht University
Master's degree (cum laude), Human Computer Interaction
Grade: 8.5. This master's programme helped expand my knowledge and practice my skills in game design and development, creating digital assets, conducting user (or player) research and UI/UX design.
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ArtEZ University of the Arts
Bachelor's degree, Theatre/Theater
During my time studying theatre I actively participated in the creation and performance of various productions which taught me how to create engaging, immersive experiences with compelling narratives. The programme also focussed on collaborative group work, taking on leadership roles to guide a team to create a collaborative piece together.
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Utrecht University
Bachelor's degree, Information Science
Activities and societies: A-Eskwadraat, Studievereniging Sticky. My bachelor's degree in Information Science helped build strong fundamentals for programming, game design and development, user research, user experience and user interface design.
Experience
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UX/UI Specialist
ICT Group
At ICT Group, I design user flows, web and mobile interfaces, and working prototypes. I turn user research into screens developers can build. I have worked on external and internal assignments ranging from mobile apps and desktop sites to logos and brand materials.
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Unity Software Developer
Recreate B.V.
At Recreate B.V., I was responsible for designing and developing mobile, web, and XR applications in Unity.
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Software Developer and UX Generalist
ODISSEI - Open Data Infrastructure for Social Science and Economic Innovations
As a software developer and UX generalist on the metasyn project, I contributed to the metasyn Python package by enhancing its accessibility and user-friendliness. My work included improving the API, writing clear documentation, creating guides and tutorials, and conducting user tests to identify user needs and challenges.
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IT Workgroup
Studenten Toneelvereniging STUK
I maintained STUK's website and member portal in PHP, HTML, and JavaScript. I handled frontend fixes, backend updates, and the small reliability work that kept members from getting stuck.
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UX design and development for XR
ICT Group
During my time at ICT Group, I designed and developed a user-centered mixed reality application for HoloLens 2 to view and annotate schematics in industrial contexts. Using an iterative workflow, I conducted extensive user research to assess prototypes and user needs. I built the system from scratch in Unity. The final design, evaluated against the state of the art, significantly improved the user experience, making it more fun, intuitive, easier to learn, and faster to use.
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Game Development
I design and build small games to practise interaction design, digital art, programming, and game feel. I use those projects to stay close to playful systems and hands-on prototyping.
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Marketing- and Communications Assistant
SUSA
As a marketing and communications employee at SUSA, I supported the Marketing and Communications department in designing, deploying, and managing business-to-business, business-to-student, and internal marketing and communication endeavors. My work included designing concepts, copywriting, shooting and editing videos, designing graphic material, and statistical analysis.
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Vice President
Studenten Toneelvereniging STUK
I managed various committees within the association, took charge of the external and internal promotion of theatre productions and activities, and worked on public relations, brand recognition, and growth for STV STUK through online presence and merchandise.
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Commissioner of public relations and founding board member
Studenten Toneelvereniging STUK
I was involved with founding student association STUK, an association for students with an interest in drama and acting. My board function was public relations, putting me in charge of recruiting members, promotional campaigns, the website, social media, and the overall image of STUK.
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Video Editor
Titan Pro
Titan Pro was a professional esports team founded in September 2013. I was hired as a video editor to do promotional work for their SMITE team, compose short highlights for the Titan Vine account, and create highlight reels for the organisation's YouTube channel.