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Resume

Samuel Spithorst

UX/UI Specialist & Software Developer

UX/UI specialist and software developer who combines HCI research, interaction design, Unity development, and AI-assisted prototyping to turn complex product ideas into clear, usable digital experiences.

Skills

  • UX Research Study plans, interviews, usability tests, synthesis, and design decisions.
  • UI Design & Handoff Figma flows, high-fidelity screens, prototypes, user-facing AI behavior, and developer handoff.
  • Website Design & Build Full responsive websites, from structure and interface design to launch, maintenance, and iteration.
  • Game Development Professional Unity/C# game work, playable systems, UI, and game feel.
  • XR Development Professional Unity XR work with HoloLens, spatial input, testing, and device constraints.
  • AI-Assisted Workflow Experience with LLM workflows: prompt engineering, context engineering, MCP servers, tool calling, coding agents, structured outputs, and human-in-the-loop review.

Education

  1. Sep 2022 - Jun 2024

    Utrecht

    Utrecht University

    Master's degree (cum laude), Human Computer Interaction

    Grade: 8.5. This master's programme helped expand my knowledge and practice my skills in game design and development, creating digital assets, conducting user (or player) research and UI/UX design.

  2. Sep 2021 - Jun 2022

    Arnhem

    ArtEZ University of the Arts

    Bachelor's degree, Theatre/Theater

    During my time studying theatre I actively participated in the creation and performance of various productions which taught me how to create engaging, immersive experiences with compelling narratives. The programme also focussed on collaborative group work, taking on leadership roles to guide a team to create a collaborative piece together.

  3. 2017 - 2020

    Utrecht

    Utrecht University

    Bachelor's degree, Information Science

    Activities and societies: A-Eskwadraat, Studievereniging Sticky. My bachelor's degree in Information Science helped build strong fundamentals for programming, game design and development, user research, user experience and user interface design.

Experience

  1. Jan 2026 - Present

    Eindhoven

    UX/UI Specialist

    ICT Group

    At ICT Group, I design user flows, web and mobile interfaces, and working prototypes. I turn user research into screens developers can build. I have worked on external and internal assignments ranging from mobile apps and desktop sites to logos and brand materials.

  2. Oct 2024 - Dec 2025

    Rijssen

    Unity Software Developer

    Recreate B.V.

    At Recreate B.V., I was responsible for designing and developing mobile, web, and XR applications in Unity.

  3. Jun 2023 - Jul 2024

    Utrecht

    Software Developer and UX Generalist

    ODISSEI - Open Data Infrastructure for Social Science and Economic Innovations

    As a software developer and UX generalist on the metasyn project, I contributed to the metasyn Python package by enhancing its accessibility and user-friendliness. My work included improving the API, writing clear documentation, creating guides and tutorials, and conducting user tests to identify user needs and challenges.

  4. Sep 2022 - Sep 2024

    Utrecht

    IT Workgroup

    Studenten Toneelvereniging STUK

    I maintained STUK's website and member portal in PHP, HTML, and JavaScript. I handled frontend fixes, backend updates, and the small reliability work that kept members from getting stuck.

  5. Nov 2023 - Jun 2024

    Utrecht

    UX design and development for XR

    ICT Group

    During my time at ICT Group, I designed and developed a user-centered mixed reality application for HoloLens 2 to view and annotate schematics in industrial contexts. Using an iterative workflow, I conducted extensive user research to assess prototypes and user needs. I built the system from scratch in Unity. The final design, evaluated against the state of the art, significantly improved the user experience, making it more fun, intuitive, easier to learn, and faster to use.

  6. Jan 2017 - Present

    Game Development

    I design and build small games to practise interaction design, digital art, programming, and game feel. I use those projects to stay close to playful systems and hands-on prototyping.

  7. Sep 2019 - Sep 2020

    Utrecht

    Marketing- and Communications Assistant

    SUSA

    As a marketing and communications employee at SUSA, I supported the Marketing and Communications department in designing, deploying, and managing business-to-business, business-to-student, and internal marketing and communication endeavors. My work included designing concepts, copywriting, shooting and editing videos, designing graphic material, and statistical analysis.

  8. Sep 2018 - Sep 2019

    Utrecht

    Vice President

    Studenten Toneelvereniging STUK

    I managed various committees within the association, took charge of the external and internal promotion of theatre productions and activities, and worked on public relations, brand recognition, and growth for STV STUK through online presence and merchandise.

  9. Dec 2017 - Sep 2018

    Utrecht

    Commissioner of public relations and founding board member

    Studenten Toneelvereniging STUK

    I was involved with founding student association STUK, an association for students with an interest in drama and acting. My board function was public relations, putting me in charge of recruiting members, promotional campaigns, the website, social media, and the overall image of STUK.

  10. Jun 2015 - Jan 2016

    Remote

    Video Editor

    Titan Pro

    Titan Pro was a professional esports team founded in September 2013. I was hired as a video editor to do promotional work for their SMITE team, compose short highlights for the Titan Vine account, and create highlight reels for the organisation's YouTube channel.